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Fallout new vegas double perk exploit list
Fallout new vegas double perk exploit list







fallout new vegas double perk exploit list

Great Area for groups to farm loot and exp.Opening the door throwing grenades and letting the door close gets a great tag on muliple enemies before they get killed by other higher level team members.Lower levels can tagalong and just try to hit as many targets before opening and closing the door which somewhat traps the enemy.Through the front entrance to the right there is a door that can be used to lure 15-20 super mutants to kill all at once.As the door closes in their face you will have time to heal and get your grenades ready to open the door again. The door opens with a mob of super mutants that simply will not pursue you through the door. Team exp is tricky but lower levels can still take advantage and power level by just hitting the enemies and not killing yet still rendering kill exp. OK maybe for now but once I get stronger and find some friends I’m coming back to blast you Ninja Turtle knock off wannabe asses back into the test tubes you belong. For Fallout: New Vegas on the PlayStation 3, a GameFAQs message board topic titled Goodsprings 28 Perk Exploit complete. Hail to the almighty Westek Super Mutants. EVERSPACE 2 is a fast-paced single-player spaceship shooter with worthwhile exploration in space and on planets, tons of loot, RPG elements, mining.31. Explorer(Choose once and markers will stay on map after resetting your character.Fallout 76 Power Leveling at West Tek - Front Entrance of west tek room to the right door.

fallout new vegas double perk exploit list

These perks will not disappear before the re-roll: I've compiled a list of perks that stay from my youtube video research. I suspect it was done under the assumption that you can't get to level 6 without leaving the Goodsprings area, so they only reset the ones below level 6.

fallout new vegas double perk exploit list

Perks with no level requirements, or that require level 2 or 4 are removed. Anyone know which perks will be kept when leaving or if theres a reason only certain ones are kept?įrom my tinkering around with it, it seems that any perk that requires a level 6 or higher are kept. I have completed the game several times and am trying to use the Chet experience bug in goodsprings to create a super character with double perks just for fun but only certain perks seem to work.









Fallout new vegas double perk exploit list