

Maybe the ethicality part is a little dramatic, but we’re getting there – I still feel like an a-hole for shooting Harper in Call of Duty: Black Ops II, okay?! Games are becoming much more personal experiences that both compel and challenge the player physically and ethically. Game Director Cory Barlog used his own relationship between himself and his son as inspiration. Santa Monica Studios’ God of War tells the tumultuous story of a father caught in an internal battle as he tries to raise his son, while moving beyond his past self. Characters are no longer one-dimensional, and the stories built around them are created with love and personality. Video games have admittedly made huge strides recently in their ability to blur the lines between themselves and cinema. Little did Daddles know… he wasn’t going to make it to his next birthday party. I guess it’s safe to say that I’m in the minority when I confess that I purchased the 2011 Gold Edition and the subsequent sequel, Panic in Paradise, which was released on Xbox Live Arcade. Naughty Bear is an embarrassment and shouldn’t be purchased by anyone anywhere.” Well-known video game icon Greg Miller reviewed the game back in June of 2010 for IGN, where he expressed his distaste immediately: “ I’ve only played a few hours of Naughty Bear, but I don’t need to waste any more of my time to tell you that this game is a waste of yours. Naughty Bear received abysmal scores across the board from nearly every accredited media entity, with its lowest score being a 3/10 given by IGN.

The stealth mechanics are horrible, the core combat is clunky and unintuitive thanks to a rogue camera, and the level design is about as repetitive as Tom Hanks’ life in Groundhog Day. Naughty Bear is my favourite – ehem, guilty pleasure – game out on the market based solely on its unabashedly campy vibe and utter devotion to delivering a fun, albeit flawed, overall experience.
